![]() ![]() But to me, it's crazy that Melee is such an addicting game that we can have such a large portion of our playerbase addicted despite inherently disliking the game. The actual well-adjusted people that learn to hate the game end up leaving or making Melee extremely casual again. But there's also a great deal of judgment coming from them that's insufferable to be around. They actually can be pretty fun to play with and often try to be creative. They basically try to rationalize their suffering by creating meaning out of it and having deeper insight into the game. And in their enlightenment, they choose to play in order to show what Melee could or should be. Instead of embracing their doomer, they act like they have seen the truth of the game. But these exceptional beings have chosen to make meaning of their tragedy to cope. The misunderstood artist types are these people that hate the game that are similarly too tied in to leave. ![]() So they spend much of their energy grinding to become better while hating themselves and spreading negative rhetoric about the game. Unfortunately, they either don't have enough going on outside the game, or they lack the self respect to step away once they're enveloped in it. But over time, they grew to despise many aspects. The former types might have had a time in which they genuinely loved Melee. People that think Melee is lame, or at least a good majority of the characters are lame, that still continue to play are either projecting self hatred or cope by masquerading as misunderstood artists. ![]()
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